Part 2 Wave function in 1D
Except for A, any two parameters can determine the third.
eg) = cT
= 2c /
c = / T
= 2c ( II-1)
When velocity has a direction (i.e. in a certain number of dimensions like 2D, 3D), the equation ( II - I ) need modification.
In this case, is interpreted as a vector between two crests.
Then,
|c| = || / 2 where c is 'speed', not 'velocity'
at time t,
the graph is shifted right by ct
so y = cos (x - ct)
Then,
a)
when graph is scaled horizontally by 1/c,
x → cx
y = cos cx
eg) y = cos x
y = cos 2x
b) When graph is shifted left by a,
x → x - a
eg) y = cos x
y = cos ( x + a)
c) When graph is scaled vertically by c,
f = cf
eg) y = cos x
y = 2 cos x
d) When graph is shifted vertically by a,
f = f + a
eg) y = cos x
y = A cos ( 2/ ( x - ct))
= A cos ( 2x / - 2ct / ) where = 2c /
= A cos ( mx - t) where m = 2 /
Part III Affine Function in 2D and 3D
An Affine function of 2 variables is
Ax + By + C
also, an affine function of 3 variables is
Dx + Ey + Fz + G
A cos ( ax + by + c - dt) in 2D ( III-1)
A cos ( ax + by + cz + d - et) in 3D ( III-2)
A level line is a " curve" such as
Ax + By = constant ( III-3)
Ax + By + Cz = constant ( III-4)
for example, in the equation III-3,
Ax + By = constant
i) when B = 0, Ax = constant
x = constant / A
ii) when B¡Ú 0 , y = constant - Ax / B
= -Ax / B + constant k
Ax1 + By1 = constant k
Ax2 + By2 = constant k
So, A( x1 + x2) + B ( y2 - y1) = 0
[ A, B ] is perpendicular to [ x1 -x2, y2- y1]
So, the level line Ax + By = k is perpendicular to [ A, B ]
Ax + By =
k
Ax + By = l
These two lines are parallel and also perpendicular to vector [ A, B ] p = [A, B ] || p || = 1/¡ÔA²
+ B² || (k-l) p ||
= k-l / ¡ÔA² + B²
Ax + By + Cz = k
Ax1 + By1 + Cz1 = constant k
Ax2 + By2 + Cz2 = constant k
A( x1 - x2 ) + B( y1 - y2 ) + C( z1 - z2 ) = 0
so, [ A, B, C ] is perpendicular to [ x1 -x2, y1- y2, z1- z2 ]
Therefore, the level line is perpendicular to [ A, B, C ]
is also perpendicular to the level lines and,
= a p
so, || || = a / ¡ÔA² + B² + C²
= k ¡ÔA² + B² + C² where k = a / A² + B² + C²